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Human-Computer Interaction Designer 人机交互设计师

interaction design, 交互设计

experience design, 体验设计

design theory, 设计理论

virtual culture theory,视觉文化理论

Monday, December 11, 2006

What is design? Opinions from my classmates

When professional designers do designs, they should have clear goals, go through processes, apply all kind of skill, and consider involved factors .

The various levels of transparency a designer must offer the user depending on the goals of the design.

I think of true design as really attempting to emphasize a more universal communication-"this is how you use me", "this is what I do (or don't do)"-that is obvious to most everyone (at least everyone of a particular culture).

I think the reason why I with struggle with the statement “everything is designed and everyone is a designer” is because we might be looking at the object, whatever it might be, in terms of “good” or “bad” design.

Although the products/works that are produced by the various designers are very subjective to interpretation, there was the intent to deliver a message.

Design means to consciously put together bits and pieces of a whole with a strong sense of reason as to why each piece fit into one and not another. HCI as a field in which these self placed constraints are those that relate to human factor issues like usability, accessibility and experience. HCI is not 'just' about usability and designing usable interface, but also one that uses the principles of human behavior to make big impacts on people's lives. Using technology to change the way people think and feel is a large part of what makes HCI.

Design is a process and a designer is, obviously, a person who would carry out the process. However, the process and the person do not have to be inextricably linked.
A Designer who has studied design has special tools, knowledge, and approaches to the process of design that makes him/her successful. But I think people, by nature, design regularly. In a broad sense of the word, I think we design our lives everyday.

I prefer not to make too much of a distinction between a sort of "high" design and "low" design because concepts, products, ideas come from all around us.

A design may have a variety of meanings. Design can be a form of expressing your feelings, ideas and emotions. Design can be a way of speaking to the world and elaborating on ideas of public importance. During this course I realized that every design needs to be able to communicate ideas to the surrounding world.

Human-computer interaction design is the focal point where functionality and aesthetics meet.

A good design has to lead you in a certain direction.

Our goal is not just communication, but persuasion.

Persuasion is the goal of sales and advertising but I think design is about communication and maybe even creating desire or enjoyment

I think persuasion, much like emotion, is more important in some projects than others. A UI is persuading a user to perform certain actions in a specific sequence which is a pretty subtle form of persuasion.

Persuasion is the goals of sales and advertising, and much like emotion.
The world design is flexible, and can be applied to many disciplines. Is this problematic? Does it marginalize design? If everyone is a designer, shouldn’t everyone be given the opportunity to take design classes?

Persuasion is used to make an intended audience or target user group adopt a particular viewpoint and/or action. Naturally, persuasion is an important part of marketing; however I feel the true power—and perhaps more noble use—of persuasion is instituting behavioral change for such causes as this year’s CHI problem.
The dark side of persuasive technology presents future of lost freedom, mistrust, coercion, and manipulation.

Here it seems like persuasion comes from the transparency of the design and it's ability to instruct or guide the user.

I'm seeing persuasion and transparency being strongly interlinked.

As a process, I think design is decision making.

Design should focus on providing tools for problems. But the manner in which the tools are used seems beyond the scope of design. The concept of persausion is not new the scale of implementing it has changed. I think it is useful for designers to see that within the design process, there are always questions of policy.

For the communication thing, I think it is not only from designers to users. It should be a two way communication flow during design process. Designers keep gaining the information about the chracteristics of users and the context. Also, they design something to convey the ideas. The designs are the products of continuous communication.

Isn't everything about communication ideas? Does that mean design is everything or design is the absence of something (i.e., nothing)?

Design is a unique solution.

Design to me just seems to be a recreation of ideas into new things.

Disagree with that design should focus on providing tools for problems. The design of a tool, its application to a problem, and the manner or context in which it is used are intrinsically tied to each other. Faulty assumptions within these areas of focus will produce any number of design flaws. Simply focusing on creating a tool for a problem without addressing the manner in which it will be used leaves one designing for an ideal world, while living in the real.

For me, Design is all about rational thinking.

Design is the process of practical innovation. In order to be effective, the process must accommodate consideration of novel and practical spaces and constraints. Design serves as a guide to an end. Design is a plan to reach a goal. The best design serves its purpose the best.

To me design is the amount of pleasure someone feels from using or observing a design. The criteria for which could be functionality, usability, and ascetics. All of which combine to form an excellent design.
I think that you can teach design but you can’t teach someone how to be a good designer. This is something someone either has an eye for or doesn’t. This does not mean someone can’t learn the basic rules and get by as a designer but they will never be doing design, just copying formulas and repeating others.

For me, Design is in all the intricate things of the universe. We just need to put on our Designer Spectacles to see the design.

I agree that design is everything.

Design to me is about communicating ideas to the intended users in the best way possible and creating lasting impacts on people’s lives. Designs should stimulate the user aesthetically, create a feel for it and be usable.

Design is a philosophy of metaphors and analogs.

I think design is informed by tacit knowledge and therefore we need linguistic tools such at these, to help us convey our vision.

Design is communication; an interface must communicate to the user what can be done by the complex machinery hidden underneath.

Design utilizes similes and metaphors and results in communication. Design is inventive, practical, and can establish medium for interaction.

Design to me is empowering the user to get her task completed without her investing her thoughts, or much time and it would be successful design if she goes back with a pleasant or absence of unpleasant experience.

A good design should always have some GOAL and it should involve a lot of THINKING. Most of the designs have some GOAL but it gets perfected only by the THINKING.

To me, good design is the process of creating a unique solution for a specific persona which clearly addresses their needs. Design can and usually should include elements already designed before. However, good design is usually one which has not been created in whole before and would be found inspirational to other designers.

To me:
As a noun, embodies a purpose - sometimes readily seen, and sometimes left to the eye and mind of the beholder. As a verb, is the process of creating a utility, which involves understanding the need, the stakeholders of the design, analyzing relevant issues, devising a strategy for execution, and communicating effectively about the solution. It is important that design creates something useful, particularly one that adds significant value because it makes it all the more purposeful for me to execute it till the end.

We design in order to produce something which will aid a user in our target group in their everyday life. Like it has been said before, the design must be a unique solution when compared to 20 other similar solutions. The design must meet specific guidelines of usability, ease of learning, etc...

Now, I would define design is something that harmonizes human needs with creative activities.


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